Portfolio 2026 of Ines Okafor, product designer

Ines Okafor

Illustrated portrait of Ines Okafor in a cobalt jacket, holding a sketchbook
See the work
Illustrated head-and-shoulders portrait of Ines Okafor
Ines OkaforProduct designer
PD-0426
All areas

Hi, I'm Ines.

I design the parts of products people would rather not think about: checkouts, schedules, sign-ups and settings. For nine years I have worked with small teams who sell physical things or run busy operations, often as the only designer in the room.

I start with research and finish with a system someone else can keep using. In between I sketch a lot, prototype early and count taps before I count pixels.

9years designing products people pay for
14teams, as lead or only designer
2 wksto a clickable prototype on real phones

Experience

  • Lead Product Designer, FennickInvoicing for small studios2024 to now
  • Senior Product Designer, CorvinaReturns and parcel logistics2021 to 2024
  • Product Designer, Studio OddmentDigital agency, retail clients2019 to 2021
  • Junior Designer, PrintwerkWeb shop for a print workshop2017 to 2019

Community

  • Co-organiser, Maas Design NightsMonthly critique evenings, 40 to 60 people2022 to now
  • Mentor, Open Portfolio FellowshipPortfolio reviews for first-generation students2023 to now
  • Speaker, Northsea UX Day"Count taps before pixels"2025

Content: five case studies

Five case studies, numbered in the order I would walk you through them in an interview. Each one starts with the problem and ends with what changed.

All work and archive

How a project usually goes

Most engagements run six to twelve weeks. The shape stays the same; the time in each part depends on how much the team already knows.

More about how I work
  1. 01

    Listen in the messy places

    Before I open a design file I read support tickets, watch session replays and sit with whoever answers the phone. The real brief is usually in there.

  2. 02

    Find the worst moment

    Every flow has one step where people give up. I find it, measure it, and design outward from there instead of polishing the parts that already work.

  3. 03

    Prototype on real phones

    Clickable prototypes by the end of week two, tested with five people per round. Opinions get cheaper once everyone has watched someone struggle.

  4. 04

    Leave a system behind

    Components, written rules and a recorded handover, so the team keeps shipping in the same direction after I leave.

What clients say

“Ines found the problem in our checkout in two days. We had been arguing about it for a year.”
Saskia BrouwerFounder, Glint Supply
“She designed for the person loading the kiln at six in the morning, not for the screenshot. Our makers actually use it.”
Tomas VerhoefStudio manager, Kiln Flow
“Six months after handover we still open her component notes every week. That never happens.”
Priya RamanHead of product, Tidewell

Have a flow people keep abandoning?

Tell me where it hurts. I reply within two working days with questions and a rough plan, never a pitch deck.

Next slot: November6 to 12 week projectsRotterdam or remote

About

I grew up behind the counter of my parents' shop in Rotterdam-Zuid. Most of my instincts still come from there: watch the queue, fix the till, talk to the regulars.

Illustration of Ines pinning paper phone wireframes and sticky notes to a pinboard in a bright studio
The studio by the Maas, where most prototypes start as paper.Open studio: first Friday of the month

How I got here

Full resume

I studied graphic design, then spent two years making the web shop for a print workshop where I also packed the orders. Packing taught me more about interface design than any course: every confusing option on the product page turned into a phone call or a reprint on my desk.

Since then I have worked on the unglamorous middle of products. Checkouts for small brands, scheduling for makers, returns for a logistics company, invoices for freelancers. The work rarely looks dramatic in a screenshot. It shows up as fewer support tickets and calmer teams.

The best compliment I get is that a flow feels like it was always there.

I am happiest as the only designer on a small team, or as the person who sets up the system before a bigger team arrives. I write a lot: decision logs, error messages, onboarding emails. Words are the cheapest interface to change and the most expensive one to get wrong.

Outside client work I co-run Maas Design Nights, a monthly critique evening for designers who want honest feedback on unfinished work.

Four things I believe about product work

  1. 01

    Count taps before pixels

    A beautiful screen that adds a step is a worse screen. I measure flows by effort first and polish second.

  2. 02

    Write the error message first

    If I cannot explain what went wrong in one plain sentence, the design is not finished yet.

  3. 03

    Ship the boring version

    The plain, obvious solution usually wins in testing. I save the clever ideas for the places where people actually slow down.

  4. 04

    Designers should read support tickets

    An hour in the support inbox every week keeps a team honest about what the product really feels like.

Illustration of Ines presenting abstract coloured shapes on a screen to a small seated audience under string lights

Showing unfinished work, on purpose

Maas Design Nights started in 2022 with eleven people in a borrowed workshop. Now it is a monthly evening where three designers show something unfinished and the room helps them make it better.

  • 2022 to nowCo-organiser, Maas Design NightsProgramme, hosting and the feedback format
  • 2023 to nowMentor, Open Portfolio FellowshipTwelve students a year, one review each month
  • 2025Talk, Northsea UX Day"Count taps before pixels", 25 minutes

Ten years in eight stops

  1. 2016
    Graphic design degree

    Art academy in Rotterdam. Thesis on signage in train stations.

  2. 2017
    Printwerk

    Designed and packed orders for a print workshop's web shop.

  3. 2019
    Studio Oddment

    Retail and booking projects for eight clients in two years.

  4. 2021
    Corvina

    Returns flows for 300 web shops and their customers.

  5. 2022
    Maas Design Nights

    First evening: eleven people and a borrowed projector.

  6. 2023
    Freelance, part time

    Kiln Flow and Switchback alongside the day job.

  7. 2024
    Fennick

    Lead designer for invoicing used by 9,000 studios.

  8. Now
    Open for projects

    Booking six to twelve week engagements from November.

Outside the studio

Weekends

Cycling the polder roads south of the city, ideally to a bakery.

Reading

Books about how buildings, cities and shops get used, not just how they look.

On the desk

Squared paper, a soft pencil and a phone on a stand for testing.

Languages

Dutch and English for work, Igbo at family dinners.

Sounds like a fit?

I take on three or four projects a year. Tell me about yours and I will tell you honestly whether I am the right person.

Work

Five case studies from commerce, operations, travel and health. Each one covers the brief, what I found, what shipped and what changed.

Showing 5 case studies

No case study matches that

Try a broader word like "checkout" or "booking", or clear the filters.

Smaller projects and NDA work

Not everything makes a case study. These are shorter projects, workshops and work I can walk you through on a call.

  • 2025Invoice reminders that get paidFennick, email and in-appShipped
  • 2024Returns portal for 300 web shopsCorvina, responsive webNDA
  • 2024Accessibility audit, ticketing kioskPublic transport operatorNDA
  • 2023Two-day service safariWorkshop for a bakery chainWorkshop
  • 2022Library card sign-upSelf-initiated redesignConcept

Resume

Lead product designer with nine years in commerce and operations software. Comfortable as the only designer, or as the first of a growing team.

Experience

2024 to now
Remote

Lead Product Designer at Fennick

Invoicing and payment reminders for 9,000 small studios.

  • Rebuilt invoice creation; median time to send dropped from 6 to 2 minutes.
  • Set up the design system and a weekly critique for three product squads.
  • Introduced a support-ticket review that now feeds the roadmap.
2021 to 2024
Rotterdam

Senior Product Designer at Corvina

Returns and parcel logistics for 300 web shops.

  • Designed the white-label returns portal used by shoppers across five countries.
  • Cut "where is my refund" tickets by 41% with a status page and plain-language emails.
2019 to 2021
Rotterdam

Product Designer at Studio Oddment

Digital agency for retail and hospitality clients.

  • Led design on eight client projects, from research to handover.
  • Ran the studio's first usability lab with recruited customers.
2017 to 2019
Schiedam

Junior Designer at Printwerk

Web shop and packaging for a print workshop.

  • Redesigned the product configurator; reprints for wrong orders halved.

Education

2012 to 2016

BA Graphic Design at an art academy in Rotterdam

Thesis: wayfinding and signage in busy train stations.

2020

Interaction Design Specialisation evening course, 9 months

Research methods, prototyping and usability testing.

Community and talks

2022 to now

Co-organiser Maas Design Nights

Monthly critique evening, 40 to 60 attendees.

2023 to now

Mentor Open Portfolio Fellowship

Portfolio reviews for first-generation design students.

2025

Speaker Northsea UX Day

"Count taps before pixels": measuring effort in checkout flows.

Hello

Tell me about the product and the moment where people get stuck. I read every message myself and reply within two working days.

Project enquiry

Please tell me what to call you.
That email looks incomplete, for example name@studio.com.
What do you need?
Pick the closest option so I can prepare.
When would you like to start?
Where do people get stuck, and how do you know?0 / 1200A sentence or two helps, at least 30 characters.
No newsletters, no sharing. Just a reply.

Thanks, got it.

Here is what you sent. In this preview nothing leaves your browser; on the live site the message goes straight to my inbox and I reply within two working days.

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Questions people ask first

Fixed price per phase, agreed after the first call. Most projects land between 6 and 12 weeks. I send the plan and the price on one page so there are no surprises.

Yes, within two hours of Central European Time. For research and workshops I like to be in the room for a day or two, travel included in the plan.

Of course. Several projects in my archive are under NDA; I can walk you through them on a call without sharing files.

I write production-quality HTML and CSS for prototypes and design system documentation, and I pair closely with your developers. I do not replace them.

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